Rust結構
Rust結構
有三種類型的結構(“structs”),可以使用被struct
關鍵字創建 :
- 元組結構,這是命名為元組的基礎。
- 典型的 C 結構
- 單元結構,這是無字段,對泛型有用。
// A unit struct struct Nil; // A tuple struct struct Pair(i32, f64); // A struct with two fields struct Point { x: f64, y: f64, } // Structs can be reused as fields of another struct #[allow(dead_code)] struct Rectangle { p1: Point, p2: Point, } fn main() { // Instantiate a `Point` let point: Point = Point { x: 0.3, y: 0.4 }; // Access the fields of the point println!("point coordinates: ({}, {})", point.x, point.y); // Destructure the point using a `let` binding let Point { x: my_x, y: my_y } = point; let _rectangle = Rectangle { // struct instantiation is an expression too p1: Point { x: my_y, y: my_x }, p2: point, }; // Instantiate a unit struct let _nil = Nil; // Instantiate a tuple struct let pair = Pair(1, 0.1); // Destructure a tuple struct let Pair(integer, decimal) = pair; println!("pair contains {:?} and {:?}", integer, decimal); }