AWT Graphics2D類
Graphics2D類擴展Graphics類的幾何坐標變換,色彩管理和文本布局提供更複雜的控製權。
類的聲明
以下是的聲明類java.awt.Graphics2D:
public abstract class Graphics2D extends Graphics
類的構造函數
S.N. | 構造函數與說明 |
---|---|
1 |
Graphics2D() Constructs a new Graphics2D object. |
類方法
S.N. | 方法和說明 |
---|---|
1 |
abstract void addRenderingHints(Map hints) Sets the values of an arbitrary number of preferences for the rendering algorithms. |
2 |
abstract void clip(Shape s) Intersects the current Clip with the interior of the specified Shape and sets the Clip to the resulting intersection. |
3 |
abstract void draw(Shape s) Strokes the outline of a Shape using the settings of the current Graphics2D context. |
4 |
void draw3DRect(int x, int y, int width, int height, boolean raised) Draws a 3-D highlighted outline of the specified rectangle. |
5 |
abstract void drawGlyphVector(GlyphVector g, float x, float y) Renders the text of the specified GlyphVector using the Graphics2D context's rendering attributes. |
6 |
abstract void drawImage(BufferedImage img, BufferedImageOp op, int x, int y) Renders a BufferedImage that is filtered with a BufferedImageOp. |
7 |
abstract boolean drawImage(Image img, AffineTransform xform, ImageObserver obs) Renders an image, applying a transform from image space into user space before drawing. |
8 |
abstract void drawRenderableImage(RenderableImage img, AffineTransform xform) Renders a RenderableImage, applying a transform from image space into user space before drawing. |
9 |
abstract void drawRenderedImage(RenderedImage img, AffineTransform xform) Renders a RenderedImage, applying a transform from image space into user space before drawing. |
10 |
abstract void drawString(AttributedCharacterIterator iterator, float x, float y) Renders the text of the specified iterator applying its attributes in accordance with the specification of the TextAttribute class. |
11 |
abstract void drawString(AttributedCharacterIterator iterator, int x, int y) Renders the text of the specified iterator applying its attributes in accordance with the specification of the TextAttribute class. |
12 |
abstract void drawString(String str, float x, float y) Renders the text specified by the specified String, using the current text attribute state in the Graphics2D context. |
13 |
abstract void drawString(String str, int x, int y) Renders the text of the specified String, using the current text attribute state in the Graphics2D context. |
14 |
abstract void fill(Shape s) Fills the interior of a Shape using the settings of the Graphics2D context. |
15 |
void fill3DRect(int x, int y, int width, int height, boolean raised) Paints a 3-D highlighted rectangle filled with the current color. |
16 |
abstract Color getBackground() Returns the background color used for clearing a region. |
17 |
abstract Composite getComposite() Returns the current Composite in the Graphics2D context. |
18 |
abstract GraphicsConfiguration getDeviceConfiguration() Returns the device configuration associated with this Graphics2D. |
19 |
abstract FontRenderContext getFontRenderContext() Get the rendering context of the Font within this Graphics2D context. |
20 |
abstract Paint getPaint() Returns the current Paint of the Graphics2D context. |
21 |
abstract Object getRenderingHint(RenderingHints.Key hintKey) Returns the value of a single preference for the rendering algorithms. |
22 |
abstract RenderingHints getRenderingHints() Gets the preferences for the rendering algorithms. |
23 |
abstract Stroke getStroke() Returns the current Stroke in the Graphics2D context. |
24 |
abstract AffineTransform getTransform() Returns a copy of the current Transform in the Graphics2D context. |
25 |
abstract boolean hit(Rectangle rect, Shape s, boolean onStroke) Checks whether or not the specified Shape intersects the specified Rectangle, which is in device space. |
26 |
abstract void rotate(double theta) Concatenates the current Graphics2D Transform with a rotation transform. |
27 |
abstract void rotate(double theta, double x, double y) Concatenates the current Graphics2D Transform with a translated rotation transform. |
28 |
abstract void scale(double sx, double sy) Concatenates the current Graphics2D Transform with a scaling transformation Subsequent rendering is resized according to the specified scaling factors relative to the previous scaling. |
29 |
abstract void setBackground(Color color) Sets the background color for the Graphics2D context. |
30 |
abstract void setComposite(Composite comp) Sets the Composite for the Graphics2D context. |
31 |
abstract void setPaint(Paint paint) Sets the Paint attribute for the Graphics2D context. |
32 |
abstract void setRenderingHint(RenderingHints.Key hintKey, Object hintValue) Sets the value of a single preference for the rendering algorithms. |
33 |
abstract void setRenderingHints(Map hints) Replaces the values of all preferences for the rendering algorithms with the specified hints. |
34 |
abstract void setStroke(Stroke s) Sets the Stroke for the Graphics2D context. |
35 |
abstract void setTransform(AffineTransform Tx) Overwrites the Transform in the Graphics2D context. |
36 |
abstract void shear(double shx, double shy) Concatenates the current Graphics2D Transform with a shearing transform. |
37 |
abstract void transform(AffineTransform Tx) Composes an AffineTransform object with the Transform in this Graphics2D according to the rule last-specified-first-applied. |
38 |
abstract void translate(double tx, double ty) Concatenates the current Graphics2D Transform with a translation transform. |
39 |
abstract void translate(int x, int y) Translates the origin of the Graphics2D context to the point (x, y) in the current coordinate system. |
繼承的方法
這個類繼承的方法從以下類:
-
java.lang.Object
Graphics2D 實例
選擇使用任何編輯器創建以下java程序 D:/ > AWT > com > yiibai > gui >
AWTGraphicsDemo.java
package com.yiibai.gui; import java.awt.*; import java.awt.event.*; import java.awt.geom.*; public class AWTGraphicsDemo extends Frame { public AWTGraphicsDemo(){ super("Java AWT Examples"); prepareGUI(); } public static void main(String[] args){ AWTGraphicsDemo awtGraphicsDemo = new AWTGraphicsDemo(); awtGraphicsDemo.setVisible(true); } private void prepareGUI(){ setSize(400,400); addWindowListener(new WindowAdapter() { public void windowClosing(WindowEvent windowEvent){ System.exit(0); } }); } @Override public void paint(Graphics g) { Graphics2D g2 = (Graphics2D)g; g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); Font font = new Font("Serif", Font.PLAIN, 24); g2.setFont(font); g2.drawString("Welcome to TutorialsPoint", 50, 70); } }
編譯程序,使用命令提示符。進入到D:/> AWT,然後鍵入以下命令。
D:AWT>javac comyiibaiguiAWTGraphicsDemo.java
如果冇有錯誤出現,這意味著編譯成功。使用下麵的命令來運行程序。
D:AWT>java com.yiibai.gui.AWTGraphicsDemo
驗證下麵的輸出